I C E: Relics
BGG rating
8.5

Expansion for I C E

I C E: Relics

2025

Rules assistance for I C E: Relics

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 75–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for I C E: Relics

What would you like to know?

Answers come from the official rulebook, with the page to check.

I C E: Relics is an expansion for I C E released in 2025 for 1–5 players, 75–120 minutes per game, and ages 14 and up. It was designed by Sams and Bragou and its main mechanics are Modular Board, Action Points, and Auction: Turn Order Until Pass.

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About the game

Relics are a brand new tile-type: the pieces of them are smaller and diamond-shaped, and are 1/3 the size of a regular I·C·E hexagon tile. But when put together, they can make a full hexagon image of a completed Relic. When assembled, they also unlock a new way of scoring for that player! The game play of RELICS will rely on trying to assemble the pieces - and depending on how many of one Relic you are able to piece together, it unlocks powerful new abilities. Players can swap discovered Relic pieces, but once at least 2 of the 3 pieces of a Relic image are obtained, they are "locked" and can't be swapped. The Preachers guild specifically makes use of the new Relics with their unique ability, while the Telepaths are able to take over other player's Leaders and use them as their own. —description from the publisher

Questions and answers

I C E: Relics supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.