
- BGG rank
- BGG #7,387
- BGG rating
- 7.5
I C E: Second Edition
- 1–5 players
- 75–120 min
- Complexity 3.0/5
- 2026

Rules assistance for I C E: Relics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
I C E: Relics is an expansion for I C E released in 2025 for 1–5 players, 75–120 minutes per game, and ages 14 and up. It was designed by Sams and Bragou and its main mechanics are Modular Board, Action Points, and Auction: Turn Order Until Pass.
Relics are a brand new tile-type: the pieces of them are smaller and diamond-shaped, and are 1/3 the size of a regular I·C·E hexagon tile. But when put together, they can make a full hexagon image of a completed Relic. When assembled, they also unlock a new way of scoring for that player! The game play of RELICS will rely on trying to assemble the pieces - and depending on how many of one Relic you are able to piece together, it unlocks powerful new abilities. Players can swap discovered Relic pieces, but once at least 2 of the 3 pieces of a Relic image are obtained, they are "locked" and can't be swapped. The Preachers guild specifically makes use of the new Relics with their unique ability, while the Telepaths are able to take over other player's Leaders and use them as their own. —description from the publisher
I C E: Relics supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I C E: Relics is 75–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I C E: Relics for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I C E: Relics has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I C E: Relics belongs to these categories: Exploration and Science Fiction. Its main mechanics are Modular Board, Action Points, and Auction: Turn Order Until Pass. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I C E: Relics are: Sams and Bragou. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I C E: Relics as an expansion for I C E. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need I C E to use it. Check that your edition of I C E is compatible, as some expansions were revised between editions.