
- BGG rank
- BGG #26,613
- BGG rating
- 5.5
Robotics
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2007

Rules assistance for Igels: Harz IV
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Igels: Harz IV is an expansion for Igels: Das Kartenspiel released in 2006 for 3–4 players and 45 minutes per game. It was designed by Mario Coopmann and its main mechanics are Hand Management.
Harz IV is a freebee add-on to the game Igels. It was distributed during the Spiel 2006 and was also included in the magazine Games Orbit, printed by Pegasus Games. The card is a reference to the social/unemployment benefit "Hartz IV" granted in Germany. Also, it is a word-play as the German word "Harz" means "resin" and this is were the card comes into play. Here is the card's text: "Wer einmal in die Harzfalle tappt, kommt kaum noch vom Fleck. Harz klebt sofort vier beliebige Gegner zusammen, die in dieser Runde nicht mehr weiter gespielt werden können." This translates roughly into: Whoever falls just once into the resin(Harz)-trap makes hardly any headway. Harz immediately sticks together any four enemies, who cannot be played any further this turn. The two cards Harz IV cards you get are simply shuffled into your standard card deck. They are of the "Unterstützungskarten" (support cards) type and can be played as any support card can in the support phase of any combat.
Igels: Harz IV supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Igels: Harz IV is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Igels: Harz IV belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Igels: Harz IV are: Mario Coopmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Igels: Harz IV as an expansion for Igels: Das Kartenspiel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Igels: Das Kartenspiel to use it. Check that your edition of Igels: Das Kartenspiel is compatible, as some expansions were revised between editions.