
- BGG rank
- BGG #2,585
- BGG rating
- 7.7
Warhammer Underworlds: Nightvault
- 2 players
- 30–60 min
- Complexity 2.6/5
- 2018

Rules assistance for Ignite: A New Enemy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ignite: A New Enemy is an expansion for Ignite released in 2021 for 1–8 players, 30–120 minutes per game, and ages 13 and up. It was designed by Darren Terpstra and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
Ignite: A New Enemy takes the "battling deckbuilder" system of Ignite and turns it into a Solo or Cooperative game. It requires both the Ignite base game as well as Ignite: The Freeze expansion. In Ignite: A New Enemy, a powerful ancient force is summoning water minions which are attacking the residents of Oshos. The races must band together (under a banner of temporary truce) in order to stop this new threat. Each turn, water minions will be summoned at the top of the board. Each minion is equipped with a specific weapon or spell (associated to the color of its base) and follows simple rules to move and attack the players. If players survive long enough, the ancient foe will present itself. With its death comes freedom for the land. The expansion includes: Double sided enemy cards, allowing the minions to "level up" upon reaching the 11th round. 3 sets of Round cards (depending on the player count) with 3 possibilities of minions to spawn. Power cards which are drawn each turn to effect the players or minions. Deadly Apocalypse cards which can severely shift power in battle. A giant dragon miniature measuring roughly 130mm in height. A special set of 10 battle cards which allow you to use the dragon miniature during competitive games. Players will have to work together, conserve resources, and make terrible choices if they expect to live to see the ancient foe... much less kill it. —description from the publisher
Ignite: A New Enemy supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ignite: A New Enemy is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ignite: A New Enemy for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ignite: A New Enemy belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ignite: A New Enemy are: Darren Terpstra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ignite: A New Enemy as an expansion for Ignite. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ignite to use it. Check that your edition of Ignite is compatible, as some expansions were revised between editions.