
- BGG rank
- BGG #1,131
- BGG rating
- 6.7
Spyfall
- 3–8 players
- 15 min
- Complexity 1.2/5
- 2014

2022
Rules assistance for I'm Not a Robot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
I'm Not a Robot is a board game released in 2022 for 3–8 players, 30 minutes per game, and ages 12 and up. It was designed by Alexandr Ushan and its main mechanics are Communication Limits, Acting, and Voting.
I’m not a robot is an amusing fast-paced game of deduction. One of you takes on the role of a robot pretending to be a human. Relying on other players’ associations they try to figure out which picture is the key to access an important database… Even if the robot has no clue it can still have its way — it only has to be humanly clever to remain undisclosed! Before the game players lay down pictures in a 3X3 grid and give each card a number plate from 1 to 9. Then they choose one random bag with cards and deal them to everyone according to the rules. One player may become robot and all other humans will know what picture is the correct one. One by one human player name their associations to show other player that they are human and to confuse the robot. Robot tries to pass of as a human. When all player named their associations robot may try to guess the correct picture. If he is not doing that all players explain their associations and vote on who's the robot.
I'm Not a Robot supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I'm Not a Robot is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I'm Not a Robot for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I'm Not a Robot has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I'm Not a Robot belongs to these categories: Humor, Party Game, and Deduction. Its main mechanics are Communication Limits, Acting, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I'm Not a Robot are: Alexandr Ushan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I'm Not a Robot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.