Imperial Starfire
BGG rating
6.7

Expansion for Starfire (3rd Edition)

Imperial Starfire

1993

Rules assistance for Imperial Starfire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360–900 min
  • 12+
  • Complexity 4.3/5

Rules assistant for Imperial Starfire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Imperial Starfire is an expansion for Starfire (3rd Edition) released in 1993 for 2 players, 360–900 minutes per game, and ages 12 and up. It was designed by David M. Weber and its main mechanics are Variable Player Powers, Modular Board, and Hexagon Grid.

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About the game

Imperial Starfire is an expansion for Starfire (3rd Edition) (1992 Edition). It included campaign rules for Starfire (3rd Edition), such as universe generation, alien races, research, economics, communications, intelligence operations, supply, etc. The Starfire series is a series of games that simulate combat in space at sublight speed. Galactic travel is accomplished through "Warp Points" which connect star systems in a random manner. Ships are made up of various combat and non-combat systems each represented by a letter (or combination of letters). A "word" makes up a ship. Movement is on an "endless" hex map, and occurs in 6 impulses. As damage is done between ships, letters are crossed off from left to right within the "word" until the ship is destroyed.

Publishers

  • Task Force Games
  • Starfire Design Studio

Questions and answers

Imperial Starfire supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.