
- BGG rank
- BGG #24,209
- BGG rating
- 6.1
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944
- 2–4 players
- 90 min
- Complexity 2.6/5
- 1980

1979
Rules assistance for Marine: 2002 – A Game of the First Lunar War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marine: 2002 – A Game of the First Lunar War is a board game released in 1979 for 2–6 players, 60–240 minutes per game, and ages 12 and up. It was designed by Michael J. Matheny and Kerry Anderson and its main mechanics are Dice Rolling, Paper-and-Pencil, and Modular Board.
Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there! Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability. Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.
Marine: 2002 – A Game of the First Lunar War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Marine: 2002 – A Game of the First Lunar War is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marine: 2002 – A Game of the First Lunar War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marine: 2002 – A Game of the First Lunar War has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marine: 2002 – A Game of the First Lunar War belongs to these categories: Wargame and Science Fiction. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marine: 2002 – A Game of the First Lunar War are: Michael J. Matheny and Kerry Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marine: 2002 – A Game of the First Lunar War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.