Marine: 2002 – A Game of the First Lunar War
BGG rank
BGG #20,820
BGG rating
6.1

Marine: 2002 – A Game of the First Lunar War

1979

Rules assistance for Marine: 2002 – A Game of the First Lunar War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–240 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for Marine: 2002 – A Game of the First Lunar War

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Answers come from the official rulebook, with the page to check.

Marine: 2002 – A Game of the First Lunar War is a board game released in 1979 for 2–6 players, 60–240 minutes per game, and ages 12 and up. It was designed by Michael J. Matheny and Kerry Anderson and its main mechanics are Dice Rolling, Paper-and-Pencil, and Modular Board.

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About the game

Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there! Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability. Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.

Questions and answers

Marine: 2002 – A Game of the First Lunar War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.