
- BGG rank
- BGG #3,595
- BGG rating
- 7.2
TOKYO METRO
- 1–5 players
- 60–90 min
- Complexity 3.4/5
- 2018

Rules assistance for Import / Export: Capital Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Import / Export: Capital Expansion is an expansion for Import / Export released in 2017 for 2–6 players, 45–90 minutes per game, and ages 8 and up. It was designed by Jordan Draper and its main mechanics are Hand Management, Auction / Bidding, and Pick-up and Deliver.
The Capital Expansion for the game Import / Export introduces 15 capital cards that add new actions, new rules, a new good type, and special powers focused on giving short term opportunity at the expense of investment.
Import / Export: Capital Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Import / Export: Capital Expansion is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Import / Export: Capital Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Import / Export: Capital Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Import / Export: Capital Expansion belongs to these categories: Card Game, Economic, and Abstract Strategy. Its main mechanics are Hand Management, Auction / Bidding, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Import / Export: Capital Expansion are: Jordan Draper. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Import / Export: Capital Expansion as an expansion for Import / Export. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Import / Export to use it. Check that your edition of Import / Export is compatible, as some expansions were revised between editions.