
- BGG rank
- BGG #6,462
- BGG rating
- 8.8
Last Chance for Victory: The Battle of Gettysburg
- 2 players
- 60 min
- Complexity 4.1/5
- 2014

1995
Rules assistance for In their Quiet Fields II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
In their Quiet Fields II is a board game released in 1995 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Dean Essig and its main mechanics are Hexagon Grid.
In their Quiet Fields II: The Battle of Antietam, Sept. 17, 1862: The Maryland Campaign has failed. Combat losses and heavy straggling have thinned the Army of Northern Virginia to the point where only the best remain in the ranks. The Army of the Potomac is at hand with twice as many troops. While the safest course would be withdraw into Virginia, rest the army and seek battle on another day, Robert E. Lee decides to stand and fight at Sharpsburg. On the Union side, George B. McClellan is no longer as confident of victory as he was a few days ago, when the discovery of Lee's marching orders gave Little Mac all the information he needed to defeat the enemy in detail. Now the Army of Northern Virginia is concentrated. While McClellan is sure he faces an enemy that vastly outnumbers him, he must fight and win here to preserve the Union. This is the second edition of In their Quiet fields, the very first Civil War Brigade (CWB) Series game. With its intense drama and hard-hitting action, it has long been a favorite of CWB aficionados. Both players face tough decisions: the Confederate player is stretched to the limit by an opposing army twice the size of his own. And while the Union player has tremendous numbers under his control, getting his sluggish commanders into motion poses a challenge. This is no game for the weak at heart! 2nd Edition Rules Advanced Command System Fast and Furious Action Completely redone maps and counters to the latest graphic standards - plus new scenarios and command uses not included in the earlier edition Player Skill is highly rewarded Situation allows both small-fast games as well as extended campaign play Five Major Scenarios Game Scale: Turn: 30 minutes Hex: 200 yards Unit: Infantry/Cavalry Brigades & Artillery Battalions Game Inventory: One 22" X 34" mapsheet Two countersheets (420 1/2" counters) One 32 page Series Rulebook One 24 page Game Rulebook Two six-sided dice Players: 2 (suitable for solitaire play) Playing Time: 2-30 Hours (varies with scenario played) Complexity: Moderate Solitaire Suitability: Medium
In their Quiet Fields II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for In their Quiet Fields II is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In their Quiet Fields II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In their Quiet Fields II has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In their Quiet Fields II belongs to these categories: Wargame and American Civil War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In their Quiet Fields II are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In their Quiet Fields II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.