
- BGG rank
- BGG #452
- BGG rating
- 7.3
Abyss
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2014

2025
Rules assistance for Incantibus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Incantibus is a board game released in 2025 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Charles Chevallier and its main mechanics are Set Collection, Push Your Luck, and Auction / Bidding.
Incantibus is a fast-paced family game of magical duels and clever timing. Each player takes on the role of a young witch or wizard exploring a mysterious tower in search of powerful items, arcane knowledge, and rival sorcerers to capture. At the heart of the game is a unique wand-based selection system: each round, players simultaneously point one of their four wooden wands (valued 1 to 4) at the items in the tower’s rooms. The highest-value wand wins the item — but the winner must give up that wand to the defeated player, creating a dynamic flow of power and bluffing opportunities. As the tower is gradually looted, players must manage their limited storage space, choose between powerful combos, and prepare for the final confrontation with a dangerous villain. With quick turns, simultaneous play, and tactile components, Incantibus offers a delightful mix of strategy, interaction, and charm for players of all ages
Incantibus supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Incantibus is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Incantibus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Incantibus has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Incantibus belongs to these categories: Fantasy and Action / Dexterity. Its main mechanics are Set Collection, Push Your Luck, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Incantibus are: Charles Chevallier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Incantibus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.