
- BGG rating
- 8.5
Incantris: Wizard Design Kit
- 1–4 players
- 20–60 min
- 2017

2017
Rules assistance for Incantris
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Incantris is a board game released in 2017 for 1–4 players, 20–60 minutes per game, and ages 14 and up. It was designed by Seth Robinson and Heath Robinson and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
The Kingdom of Aldramere is in the midst of a long, brutal, and magical war that is threatening to tear the fabric of the world apart. Each side is too proud to concede, but they have agreed to settle the conflict though a battle of champions. The High Council of Aldramere has summoned its most powerful wizards to the ruins of Orleal on the Misty Moorlands to compete for the right to represent their kingdom in the battle. Incantris is a game of magical combat set in the Kingdom of Aldramere. Each player controls a team of three wizards, each with unique spells and abilities. Rain down fiery meteors with the Sorceress, call upon the bear spirit to unleash destruction with the Shaman, strike from afar with the Shadow Weaver, or pummel foes with the Druid’s tempest. Decide how best to use these abilities to defeat the other players and become the champion of Aldramere. Incantris is a fast-paced and thought-provoking game that pairs strategy with a beautiful gaming environment. Use the modular board and 3D terrain to create a different battlefield for every game. The game also features 25 different spells and abilities ensuring that each game of Incantris will be a unique experience. Set-up is quick with each player selecting a team of three wizards optimized for a particular play style. The wizards wield magic from the Spirit, Elemental, and Astral realms. The spellcasting and warding system is intuitive and exciting. To emerge victorious, players will have to outmaneuver their opponents, use their wizards’ strengths, and take advantage of the opposing teams’ weaknesses.
Incantris supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Incantris is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Incantris for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Incantris has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Incantris belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Incantris are: Seth Robinson and Heath Robinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Incantris as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.