
- BGG rating
- 5.8
Incredible Expeditions: 1,001 Tales of Betrayal Mini-Expansion
- 1–5 players
- 120 min
- Complexity 3.0/5
- 2015

Rules assistance for Incredible Expeditions: Quest for Atlantis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Incredible Expeditions: Quest for Atlantis is a board game released in 2015 for 1–5 players, 120 minutes per game, and ages 12 and up. It was designed by Liz Spain and its main mechanics are Push Your Luck, Cooperative Game, and Deck, Bag, and Pool Building.
Explore with the eccentric Professor Pendergast and others daring enough to face bizarre encounters beyond the edges of the known world. Incredible Expeditions: Quest for Atlantis is a card game of deck building strategy for 1-5 players. Wrapped in the inspiring artwork and portraits of the steampunk scene, Incredible Expeditions combines the riveting core gameplay mechanisms of deck-building, exploration and resource management. Beginning at the Port City location, each Expedition Leader (player character) equips their unique ship with the Resource cards and Crew cards they'll need to make their way to the Lost City of Atlantis. As each new Location is discovered, Encounter cards are drawn to reveal the challenges the Expedition Leaders must defeat using the skill of their Crew and their Resource cards at hand. Encounters that prove too harrowing will leave your crew weakened, or worse, Cursed! The expedition moves on only once a Location's Encounters have been defeated. Race against each other to be the first to uncover the secrets of the last Location, the Lost City of Atlantis, or band together to use your combined strength to face down Lovecraftian horrors and test your mettle against the hazards of expedition. Competitive, cooperative and single-player rules provide different play modes.
Incredible Expeditions: Quest for Atlantis supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Incredible Expeditions: Quest for Atlantis is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Incredible Expeditions: Quest for Atlantis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Incredible Expeditions: Quest for Atlantis has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Incredible Expeditions: Quest for Atlantis belongs to these categories: Card Game, Horror, and Exploration. Its main mechanics are Push Your Luck, Cooperative Game, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Incredible Expeditions: Quest for Atlantis are: Liz Spain. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Incredible Expeditions: Quest for Atlantis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.