Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261
BGG rank
BGG #5,690
BGG rating
8.1

Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261

2023

Rules assistance for Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–360 min
  • 14+
  • Complexity 4.3/5

For 1 player

Rules assistant for Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261

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Answers come from the official rulebook, with the page to check.

Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261 is a board game released in 2023 for 1–2 players, 60–360 minutes per game, and ages 14 and up. It was designed by Volko Ruhnke and Enrico Acerbi and its main mechanics are Dice Rolling, Point to Point Movement, and Events.

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About the game

Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy, while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor’s authority, the Pope. Should any faction gain advantage, others coalesced to resist. The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze, Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260, in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal inferno of fighting. Inferno—the third volume in Volko Ruhnke’s Levy & Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare, factional conflict fueled by the money and burgeoning population of the region’s well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko’s accessible medieval-operational system. Gathering enough transport and provender may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany’s unruly berrovieri horsemen, famed elite crossbowmen, and distinctive palvesari shield bearers are just a few of the unique features of this volume. Muster, mount up, and find out whose blood will make the Arbia run red! Components: One 17x22 inch Mounted Map 175 Wooden pieces 106 Playing Cards Three full-color Countersheets 15 cardboard Lord and Battle mats One Lords sticker sheet Four Player Aid sheets Two Screens Rules Booklet Background Booklet Six 6-sided dice

Questions and answers

Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.