Almoravid: Reconquista and Riposte in Spain 1085-1086
BGG rank
BGG #3,826
BGG rating
8.0

Almoravid: Reconquista and Riposte in Spain 1085-1086

2022

Rules assistance for Almoravid: Reconquista and Riposte in Spain 1085-1086

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–360 min
  • 14+
  • Complexity 4.1/5

For 1 player

Rules assistant for Almoravid: Reconquista and Riposte in Spain 1085-1086

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Answers come from the official rulebook, with the page to check.

Almoravid: Reconquista and Riposte in Spain 1085-1086 is a board game released in 2022 for 1–2 players, 60–360 minutes per game, and ages 14 and up. It was designed by Volko Ruhnke and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.

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About the game

Almoravid: Reconquista and Riposte in Spain, 1085-1086, is a board wargame about a pair of tumultuous campaigns in the Spanish Reconquista - Leonese King Alfonso VI's advances against the 11th Century's fractious Muslim Taifa states, and the resulting intervention by a fundamentalist African Muslim army seeking to roll the Christians back. It is the second volume in GMT Games' Levy & Campaign Series portraying medieval military operations. Players will raise and equip their armies and send them out to ravage or conquer disputed territory and defeat enemy forces. Service obligations and alliances will provide a panoply of lords and vassals to serve on campaign but only for limited periods. Players must keep an eye on the calendar and reward lords to keep them in the field. The sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, horse and foot units from North Africa, men-at-arms, light horse, militia, and serfs. Assets include counters for transport such as carts and mule trains; provender to feed the army; and coin to pay for longer service or loot captured by ravaging or conquering enemy regions. The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat. Almoravid is solitaire friendly, or players can use optional screens to hide what the two players' lords levy. —description from the publisher

Categories

Designers

Publishers

  • GMT Games
  • NAC Wargames

Questions and answers

Almoravid: Reconquista and Riposte in Spain 1085-1086 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.