Inferno: Virgil, Charon & Lucifer
BGG rating
9.7

Expansion for Inferno

Inferno: Virgil, Charon & Lucifer

2026

Rules assistance for Inferno: Virgil, Charon & Lucifer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Inferno: Virgil, Charon & Lucifer

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Answers come from the official rulebook, with the page to check.

Inferno: Virgil, Charon & Lucifer is an expansion for Inferno released in 2026 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Fernando Eduardo Sánchez and its main mechanics are Variable Set-up, Grid Movement, and Worker Placement.

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About the game

Virgil, Charon & Lucifer adds the final two Guardians to the core game, Charon and Lucifer, as well as Virgil and his own mini expansion, The Encounter. It includes 3 miniatures, 2 large cards, and several new cardboard components: 1 Virgil’s Path, 1 Sloth tile, 1 River Jetty, and 9 Frozen Souls. It also includes a QR code linking to the rules in 10 languages. • The Encounter: Centuries have made Virgil forgetful. He set out too late in search of Dante, and now he rushes to reach him before Dante loses himself in the depths. Play the game as usual until Dante reaches the Sloth circle. Then, place Virgil on the final space of the path. From that moment on, whenever a player accuses a Sinner, they may either move Dante one step downward, as usual, or move Virgil one step upward and gain the reward of the space he reaches. The game ends when Dante and Virgil meet. • Charon: The ferryman of the River Acheron does not listen to the pleas of the damned. Souls cross the river only when he allows it, following the order carefully set. Before his boat, rushing is pointless, and waiting is unavoidable. Whenever you play Charon, place a Soul from either the supply or the Graveyard on the River Jetty. If you take it from the Graveyard, gain 1 Drachma. Souls on the River Jetty form a queue. Whenever a Soul must be moved from the Graveyard to Hell, the first Soul in this queue must enter Hell instead. • Lucifer: Cast down from Heaven, Lucifer was not destroyed. His punishment was harsher: to remain still, forever watching the order he once sought to defy. If you offer him his favored feast, the Frozen Soul of a Traitor, he will use the last remnants of his power to help you bend the laws of Hell. Whenever you play Lucifer, gain 1 Frozen Soul. Later, when you accuse a Sinner, after advancing on the corresponding Sin Track, you may return 1 Frozen Soul to the supply to gain the bonus of a different Sin Track. Both Guardians were originally included in the Collector’s Edition of Inferno. —description from the publisher

Questions and answers

Inferno: Virgil, Charon & Lucifer supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.