
- BGG rank
- BGG #3,779
- BGG rating
- 7.5
Through Ice & Snow
- 1–4 players
- 45–90 min
- Complexity 3.2/5
- 2024

Rules assistance for Inferno: Virgil, Charon & Lucifer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Inferno: Virgil, Charon & Lucifer is an expansion for Inferno released in 2026 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Fernando Eduardo Sánchez and its main mechanics are Variable Set-up, Grid Movement, and Worker Placement.
Virgil, Charon & Lucifer adds the final two Guardians to the core game, Charon and Lucifer, as well as Virgil and his own mini expansion, The Encounter. It includes 3 miniatures, 2 large cards, and several new cardboard components: 1 Virgil’s Path, 1 Sloth tile, 1 River Jetty, and 9 Frozen Souls. It also includes a QR code linking to the rules in 10 languages. • The Encounter: Centuries have made Virgil forgetful. He set out too late in search of Dante, and now he rushes to reach him before Dante loses himself in the depths. Play the game as usual until Dante reaches the Sloth circle. Then, place Virgil on the final space of the path. From that moment on, whenever a player accuses a Sinner, they may either move Dante one step downward, as usual, or move Virgil one step upward and gain the reward of the space he reaches. The game ends when Dante and Virgil meet. • Charon: The ferryman of the River Acheron does not listen to the pleas of the damned. Souls cross the river only when he allows it, following the order carefully set. Before his boat, rushing is pointless, and waiting is unavoidable. Whenever you play Charon, place a Soul from either the supply or the Graveyard on the River Jetty. If you take it from the Graveyard, gain 1 Drachma. Souls on the River Jetty form a queue. Whenever a Soul must be moved from the Graveyard to Hell, the first Soul in this queue must enter Hell instead. • Lucifer: Cast down from Heaven, Lucifer was not destroyed. His punishment was harsher: to remain still, forever watching the order he once sought to defy. If you offer him his favored feast, the Frozen Soul of a Traitor, he will use the last remnants of his power to help you bend the laws of Hell. Whenever you play Lucifer, gain 1 Frozen Soul. Later, when you accuse a Sinner, after advancing on the corresponding Sin Track, you may return 1 Frozen Soul to the supply to gain the bonus of a different Sin Track. Both Guardians were originally included in the Collector’s Edition of Inferno. —description from the publisher
Inferno: Virgil, Charon & Lucifer supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Inferno: Virgil, Charon & Lucifer is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Inferno: Virgil, Charon & Lucifer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Inferno: Virgil, Charon & Lucifer has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Inferno: Virgil, Charon & Lucifer belongs to these categories: Fantasy, Horror, and Miniatures. Its main mechanics are Variable Set-up, Grid Movement, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Inferno: Virgil, Charon & Lucifer are: Fernando Eduardo Sánchez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Inferno: Virgil, Charon & Lucifer as an expansion for Inferno. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Inferno to use it. Check that your edition of Inferno is compatible, as some expansions were revised between editions.