
- BGG rank
- BGG #1,690
- BGG rating
- 7.7
Heroes of Might and Magic III: The Board Game
- 1–3 players
- 90–120 min
- Complexity 3.5/5
- 2024

2020
Rules assistance for Infinities: Defiance of Fate
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Infinities: Defiance of Fate is a board game released in 2020 for 1–4 players, 45–120 minutes per game, and ages 13 and up. It was designed by Steven M. Berry and Jordan Page and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Infinities: Defiance of Fate is a 4x-lite adventure game based in a cross-over setting of fantasy and science-fiction worlds connected by multiversal rifts. As these rifts open, factions from each world collide as their realities blend into one another. However, the cross-over doesn't end with the story. The game boasts a hybrid gameplay style, blending strategy card game and tactical 4x mechanics with narrative elements. A leader acts as your avatar in the game’s worlds. Leaders are represented as a board with a set of actions, three attribute tracks, and a reaction track which holds resource tokens. The basic round structure begins with all players setting one action die matching their map tile, rolling 3 more dice (with an optional reroll), then spending dice to take actions one player at a time. Action dice allow you to play unit and action cards, attack enemies, and explore and control map tiles. Units and leaders add new twists with their own unique actions while in play. At the end of the round, all leaders reset their hands with new cards, a Rift tile morphs the worlds it is connecting, then players check for objectives and Influence. Infinities offers two primary game modes: Story and Skirmish. In Story mode, two factions use a Story Guide to follow a branching narrative campaign with varied, asymmetric actions, objectives, and win conditions. Based on the events and outcomes within a chapter, players will proceed to one of many possible chapters and make a thematic change to the game's assets for the remainder of the campaign. These changes range from removing leaders, shuffling cards into other decks, or permanently increasing action dice. Additionally, each chapter may change allegiances, leading players through free-for-all, team, one vs. all, and cooperative engagements. This makes it quite likely that players will experience both sides of the story throughout a campaign. Also included in the Story Guide are solo quests for each of the game's leaders, offering scalable challenges with multiple endings. In Skirmish mode, players strive to collect more points than their opponents from a set of objectives. Skirmish mode functions as an ideal way to learn, practice, and master the game in friendly or competitive matches. With shared or separate decks, dice-based actions, shifting turn order, a player-created game map, optional unlockable powers, a myriad of dynamic victory conditions, and session-specific actions, you’ll find that the possibilities in this game are infinite.
Infinities: Defiance of Fate supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Infinities: Defiance of Fate is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Infinities: Defiance of Fate for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Infinities: Defiance of Fate has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Infinities: Defiance of Fate belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Infinities: Defiance of Fate are: Steven M. Berry and Jordan Page. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infinities: Defiance of Fate as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.