
- BGG rank
- BGG #4,828
- BGG rating
- 7.7
Pilgrims: Curious Adventures
- 1–4 players
- 45 min
- Complexity 2.2/5
- 2025

2009
Rules assistance for Insula
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Insula is a board game released in 2009 for 2–5 players, 60 minutes per game, and ages 8 and up. It was designed by Radim Jurda and its main mechanics are Dice Rolling, Modular Board, and Cooperative Game.
The highlights of Insula are its competitive and co-operative aspects. While a competitive game at the beginning, it often changes to cooperative. There are three possible endings of the game: single player can win, a group of players can win or a game can win. In Insula, each player assumes the role of a brave adventurer on a quest to defeat a dark lord. You arrive with other daring heroes on a secluded island shrouded in mystery. You have to travel through deep dark forests and sunny glades alike to reach the Dark Citadel. As you march through the woods, you encounter various guardians, from small trained animals to huge powerful monsters. However, defeating the guardians requires much energy and wise use of magical flowers grown all over the island. Should you fail, many dark curses will be laid upon you. The player who defeats the dark lord Kingosh is declared the winner.
Insula supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Insula is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Insula for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Insula has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Insula belongs to these categories: Fighting, Bluffing, and Travel. Its main mechanics are Dice Rolling, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Insula are: Radim Jurda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Insula as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.