
- BGG rank
- BGG #210
- BGG rating
- 7.6
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
- 1–8 players
- 60–120 min
- Complexity 2.7/5
- 1981

1978
Rules assistance for Interpol
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Interpol is a board game released in 1978 for 2–4 players, 30 minutes per game, and ages 9 and up.
In the Tower, the former state prison that stands in London, the Crown Jewels are kept for England’s head of state. Year after year hundreds of thousands of tourists visit the Treasury where they are exhibited, in order to admire them. One day 4 tourists – Irma from Germany, Mario from Italy, Claude from France and Peter from England – are on their way to the tower. Three of them with no other intention than to take a look at the Jewels, and the fourth with the purpose of … stealing them! Each player taking part in this Interpol game can try to unmask that particular tourist, i.e. the thief, with his or her Interpol agent (I.A.). He or she will win the game by being the first to arrest the thief through the Interpol agent, or by making the thief steal the Crown Jewels.
Interpol supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Interpol is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Interpol for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Interpol has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Interpol belongs to these categories: Deduction and Murder / Mystery. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Interpol and want something comparable for your next game night.
The catalogue lists Interpol as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.