
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

2022
Rules assistance for Into the Woods: The Battle of Shiloh, April 6-7, 1862
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Into the Woods: The Battle of Shiloh, April 6-7, 1862 is a board game released in 2022 for 1–4 players, 180–480 minutes per game, and ages 14 and up. It was designed by Richard H. Berg, Richard Whitaker, and Bill Byrne and its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight.
Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. The Great Battles of the American Civil War Series: This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level. Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack. Game Scale: Game Turn: 1 hour Hex: 110 yards / 100 meters Units: Battalion to Brigade (mostly Regiments) Game Inventory: Two 22 x 34" full color mapsheets One 11 x 17" double-sided full color map Four & half double-sided countersheets of 1,260 1/2" counters (4 full sheet & 1 half sheet - zero blank counters) One 44-page GBACW Series Rule Booklet One 56-page Shiloh Battle Book Two 4 page Player Aid Card Folders Two double-sided Battle Events Chart/Ammo Resupply Charts Two double-sided Terrain Effects Charts/Disorder Tables One double-sided Turn Track Cards One double-sided Alert Schedule/Union Brigade Missions Card Two double-sided Efficiency/Activation Charts Two 10-sided dice (1 blue & 1 gray) Solitaire Playability: Medium-High Complexity Level: Medium-High Players: 1-4 Playing Time: 3 to 8 hours SYSTEM DESIGNER Richard Berg GAME DESIGN Dick Whitaker DEVELOPER Bill Byrne RESEARCH Albert Smith MAP ART Charlie Kibler and Dick Whitaker (from GMT website)
Into the Woods: The Battle of Shiloh, April 6-7, 1862 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Into the Woods: The Battle of Shiloh, April 6-7, 1862 is 180–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Into the Woods: The Battle of Shiloh, April 6-7, 1862 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Into the Woods: The Battle of Shiloh, April 6-7, 1862 has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Into the Woods: The Battle of Shiloh, April 6-7, 1862 belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Into the Woods: The Battle of Shiloh, April 6-7, 1862 are: Richard H. Berg, Richard Whitaker, and Bill Byrne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Into the Woods: The Battle of Shiloh, April 6-7, 1862 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.