
- BGG rank
- BGG #7,530
- BGG rating
- 7.2
Lifeform
- 2–4 players
- 60 min
- Complexity 3.1/5
- 2019

Rules assistance for Invaders: Armageddon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Invaders: Armageddon is an expansion for Invaders released in 2016 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Mark Chaplin, Mark Harkins, and Toby Farrands and its main mechanics are Variable Player Powers and Hand Management.
Shazia Barnes had come to the far end of a ruined mall’s parking lot, searching for her husband when she heard the cry. She spun around, watchful for alien locusts, and the dreaded flying ‘squids’. Shazia heard the woman’s cry again as she swept the mall, carbine at the ready. The weapon was the only companion who’d made it this far, and she’d scored ‘him’ once with her knife for each deathworm she’d put an explosive-tipped caseless round into. A megalithic starship was visible on the horizon, hanging like cast-iron doom over the distant mountains. Towering columns of black smoke roiled upward from the city in front of her. Shazia studied the landscape, stone-faced. It was clear to her now that her husband must be dead.' CAN MANKIND OVERCOME THE ALIEN THREAT? Invaders: Armageddon is an expansion for Invaders, comprising four expansions in one package. Armageddon expands the number of possible stratagems available to each player, from the board-set ones available in the base game of Invaders. Due to the hidden nature of these powerful additions, both players are kept guessing as to their opponent’s overall plan of attack – until it might be too late! Mankind has also gained a new phase, allowing him to attack the vast alien mothership, and possibly increase his shot at victory against the alien overlords. This addition alters the way both players fight the invasion of Earth: Will the Invader move scarce resources to protect the mothership - which has an energy source available to help play Invader cards, or can fire a mega-death super-weapon. How many cards will Mankind play to directly attack the mothership, because every robot or tank moved to strike the starship is one less card available to defend Earth from other attacks... This expansion also adds three new theatres of conflict (coastal cities) for both sides to combat over. Along with his hand of cards, the Invader player deploys alien squids to form an ever-increasing swarm, while Mankind struggles to defend Earth with a limited number of jet squadrons.
Invaders: Armageddon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Invaders: Armageddon is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invaders: Armageddon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invaders: Armageddon has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invaders: Armageddon belongs to these categories: Card Game, Fighting, and Horror. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invaders: Armageddon are: Mark Chaplin, Mark Harkins, and Toby Farrands. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invaders: Armageddon as an expansion for Invaders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Invaders to use it. Check that your edition of Invaders is compatible, as some expansions were revised between editions.