
- BGG rank
- BGG #4,479
- BGG rating
- 7.2
Battle for Germany
- 2–4 players
- 180 min
- Complexity 2.1/5
- 1975

1976
Rules assistance for Invasion: America – Death Throes of the Superpower
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Invasion: America – Death Throes of the Superpower is a board game released in 1976 for 2–5 players, 240 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Hexagon Grid and Zone of Control.
Invasion: America is a "mini-monster" wargame designed by Jim Dunnigan and published by SPI in 1976. It depicts a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist Coalition (ESC) staging their invasion from Cuba, the South American Union (SAU) invading from Columbia, and the Pan Asiatic League (PAL) invading along the Pacific coast. Defending North America is a coalition of the United States and Canada, with Central America and Mexico having been annexed earlier in the alternate history timeline. It can be played by 2, 3, or 4 players. The game is played on a 35 inch by 42 inch map of North America in which each 'hex' is approximately 130 kilometers (81 mi) from side to side. Distinctive color and symbology is used to represent which of the nine different terrain types dominates the hex. There is additional symbology for ports, supply sources, resource centers and amphibious landing zones. There are also map features along the hexsides including rivers, borders, and and other boundaries. Both movement and combat are affected by terrain. There are 400 (7 are blank) 1/2-inch cardboard pieces (unit counters) representing the land, air, and naval military and logistics units of each combatant. The unit counters have numerical combat and movement ratings. Land and Air units are double-sided with their actual combat values on one side, and a question mark on the other side to indicate the unit's "untried" status, making it the first game to have this feature. Units are initially deployed as untried, and only when they are committed to combat is their true strength revealed. On each turn players may move all, some or none of their units through a number of hexes equal to or less than its movement rating allows. After movement is completed units that are adjacent to enemy units may engage in combat. Combat strengths are totaled for all participating units on each side and the relative strengths are expressed as a simplified odds ratio. A 6-sided die is rolled and the appropriate odds column is consulted to determine the combat result. Combat may result in retreats and/or losses to attacker, defender or both. Invasion: America includes six different scenarios lasting 8 turns and a campaign game of 60 turns. Each turn of the game represents one month. Scenario instructions define each side's order of battle and initial deployment, their unit replacement rates and victory conditions. Victory is determined by control of urban, supply and resource hexes that yield victory points. Invasion: America was a popular game for SPI and led to a larger, more complicated sequel in 1978, Objective Moscow, in which it was the Soviet Union that was being invaded.
Invasion: America – Death Throes of the Superpower supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Invasion: America – Death Throes of the Superpower is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invasion: America – Death Throes of the Superpower for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invasion: America – Death Throes of the Superpower has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invasion: America – Death Throes of the Superpower belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invasion: America – Death Throes of the Superpower are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invasion: America – Death Throes of the Superpower as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.