
- BGG rank
- BGG #227
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Rules assistance for Invasion: Norway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Invasion: Norway is a board game released in 1995 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Kevin Boylan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air, and naval rules accurately portray the complex interplay of warfare in three dimension (land, sea and air) in a way that is easy to learn and play, and keeps both sides constantly involved in the game, because very action you take may be detected and reacted to by your opponent. Special rules are included to simulate such unique aspects of the campaign as: The effect of the severe Arctic winter The haphazard mobilization of the Norwegian Army The use of shipwrecked sailors as ground troops The impact of die-hard Norwegian commanders Game Features: Game counters portray the German, Norwegian, British, French and Polish armed forces as battalions and companies of ground units, and squadrons of aircraft, while naval units are either individual combat ships of cruiser size or larger, or groups of smaller vessels. Variant rules that allow players to experiment with a broad range of ahistorical options including: A more aggressive British naval doctrine Earlier Norwegian mobilization More effective U-Boat attacks A larger German fifth column in Norway Detailed coverage or armor and artillery effect, paratroops, coast artillery, frozen lake airbases, and the special capabilities of ski troops. Game Scale: Game Turn: 3 days Hex: 16 miles / 26 kilometers Units: Platoon to Battalion, Single Ships, and Air Squadrons Game Inventory: One 22 x 34" full-color Operational mapsheet One 17 x 22" full-color Strategic mapsheet Two dual-side printed countersheets (560 1/2" counters) One 32-page Invasion: Norway rulebook One 16-page Invasion: Norway QuickStart booklet One 12-page Invasion: Norway Scenario & Historical booklet Six single-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours
Invasion: Norway supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Invasion: Norway is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invasion: Norway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invasion: Norway has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invasion: Norway belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invasion: Norway are: Kevin Boylan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invasion: Norway as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.