
- BGG rank
- BGG #3,636
- BGG rating
- 6.3
Lifeboat
- 4–6 players
- 60 min
- Complexity 1.8/5
- 2002

2021
Rules assistance for Invictus: A Team Deck Building Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Invictus: A Team Deck Building Game is a board game released in 2021 for 2–6 players, 60–90 minutes per game, and ages 14 and up. It was designed by Matt Ririe and Steve Ririe and its main mechanics are Variable Player Powers, Hand Management, and Take That.
The Greek Gods have a crisis. Their power depends on mortal men’s faith, but as men look heavenward less and less, the Gods grow weaker. If totally forgotten, they will cease to exist. No more sunrises, no more seasons, no more rains, no more harvests. Earth is doomed. In the year 2319, Zeus calls together The Council, made up of 12 powerful gods, to discuss the dire situation. Aphrodite, Ares, Artemis, Athena, Apollo, Demeter, Hades, Hera, Hermes, Hephaestus, Poseidon, and Zeus. However, their interpersonal conflicts make finding agreement impossible. Finally, one decision is made. A competition of epic proportion, the first of its kind, will be held to identify which of them will lead them to a brighter future. They will call their champions Invictus–meaning invincible–a title reserved for Kings. With advancements in technology, the playing field is even. All will unite under this new order no matter who wins. With Invictus in place and the Gods united, they can begin to restore mankind’s faith and ensure earth’s future. As a team, defeat the opposition and get them to recognize you as Invictus. Invictus is a deck-building game. During the game, players will customize their decks by purchasing more artifacts, boosts, and reinforcements. As a person’s deck runs out, the used cards are reshuffled and placed face down. Thus, your purchased cards will be used many times throughout the game. How you customize your card depends on your strategy and your character. Each player will assume the role of a Greek god and each one has special abilities, strengths, and weaknesses. You’ll need to use your cards strategically to defeat your opponents before they defeat you. —description from the designer
Invictus: A Team Deck Building Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Invictus: A Team Deck Building Game is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invictus: A Team Deck Building Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invictus: A Team Deck Building Game has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invictus: A Team Deck Building Game belongs to these categories: Card Game, Science Fiction, and Mythology. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invictus: A Team Deck Building Game are: Matt Ririe and Steve Ririe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invictus: A Team Deck Building Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.