
- BGG rank
- BGG #6,021
- BGG rating
- 6.6
Charcuterie: The Board Game
- 2–6 players
- 10–30 min
- Complexity 1.7/5
- 2024

2024
Rules assistance for Invincible: Escape from Mars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Invincible: Escape from Mars is a board game released in 2024 for 4–10 players, 20–45 minutes per game, and ages 10 and up. It was designed by Whitney Loraine, Josh Camden, and Patrick Logan and its main mechanics are Variable Player Powers, Deduction, and Hidden Roles.
Invincible: Escape from Mars is a social deduction game where your objective is to find your teammates, get on the rocket, and escape from Mars. But loyalties can change at any moment, including your own! Based on the animated series, this game puts you in the position of either a hero or an astronaut attempting to escape Mars and make it back to Earth without bringing a world-destroying parasite home with you. No pressure! Each round players will be faced with an obstacle that they must overcome as a group. On their turn, a player may contribute a card to the obstacle, place a card on their own personal setback, or play a card for a special ability. At the end of each round players will resolve the obstacle in either an astronaut victory, a sequid victory, or a neutral outcome. If the astronauts or sequids achieve 3 victories they immediately win. If neither team reaches 3 victories before round seven, players have a chance to launch the rocket. Every player that has completed their personal setback boards the rocket and attempt to make it back to Earth. Before the launch though, players will have one final chance to vote off any infected players that have infiltrated the rocket. Depending on skill level, players may elect to play a simple game as an astronaut trying to escape Mars, or a more challenging game as one of 9 unique superheros attempting to protect those astronauts. Superheroes have more power, but they’re playing a tougher game. You know what they say about power, responsibility, etc. Each player’s choice to be an astronaut or hero makes no change to the overall balance of the game! —description from the publisher
Invincible: Escape from Mars supports 4–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Invincible: Escape from Mars is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invincible: Escape from Mars for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invincible: Escape from Mars has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invincible: Escape from Mars belongs to these categories: Comic Book / Strip, Deduction, and Space Exploration. Its main mechanics are Variable Player Powers, Deduction, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invincible: Escape from Mars are: Whitney Loraine, Josh Camden, and Patrick Logan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invincible: Escape from Mars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.