INWO SubGenius
BGG rank
BGG #14,551
BGG rating
6.1

INWO SubGenius

1998

Rules assistance for INWO SubGenius

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for INWO SubGenius

What would you like to know?

Answers come from the official rulebook, with the page to check.

INWO SubGenius is a board game released in 1998 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Steve Jackson (I) and Lynette R. F. Cowper and its main mechanics are Variable Player Powers.

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About the game

The object of INWO is to control the world. You start with a single "Church of the SubGenius" card, representing your own faction of the Church. During the game, you take over other Group cards. They are added to your Power Structure as your puppets - unless a rival takes them from you. You can use Plot cards to advance your own position or harass your opponents. You may win by controlling enough groups, or by fulfilling the special goal of your own Illuminati, or by meeting the objectives on a Goal card, or, of course, by crushing all of your rivals! Thus, you prove that YOU are the True Church, and the others are deluded posers. This is not a collectible card game. It is a stand-alone game that may be added to INWO or vice versa.

Questions and answers

INWO SubGenius supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.