Iskra: Spark of Victory, 4th Sinjavino Offensive
BGG rank
BGG #12,578
BGG rating
8.2

Iskra: Spark of Victory, 4th Sinjavino Offensive

2023

Rules assistance for Iskra: Spark of Victory, 4th Sinjavino Offensive

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 480 min
  • 16+
  • Complexity 2.3/5

For 1 player

Rules assistant for Iskra: Spark of Victory, 4th Sinjavino Offensive

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Answers come from the official rulebook, with the page to check.

Iskra: Spark of Victory, 4th Sinjavino Offensive is a board game released in 2023 for 1–3 players, 480 minutes per game, and ages 16 and up. It was designed by Stefan Ekström and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Iskra is a World War II Operational level board-wargame set in the Russian Front in 1943. After numerous attacks on the German bottleneck at Ladoga, desperatly trying to close the gap between the Volkhov Front and the Leningrad Front, Soviet muster for a new assault. Confident after the great victories at Stalingrad and Velikye-Luki, Soviet, once and for all, try to close the gap and relief Leningrad after being besieged for over 900 days. The game starts January 12th 1943 and is 10 turns long, one turn being one day. Even if out numbering the Germans, it is not a cake walk for the Soviet player. And the German player may not sit quiet in the boat. To many fires to put out and Comrades in arms to save. With the usual rules system of WWII Battle Series, its Special rules, Winning conditions and Events we try to depict this moment in time. This is Game no 6. Game Scale: Game Turn: 1 day Hex: about 1 km Units: Battalion to Regiments Game components: colour map A1 size game rules (16 pages) 286 counters (15mmm size) 2 player aids cards Solitaire Playability: High Replayability: High Complexity Level: Medium Players: 2 Playing Time: 3-10 hours

Publishers

  • Three Crowns Games

Questions and answers

Iskra: Spark of Victory, 4th Sinjavino Offensive supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.