A Victory Denied: Crisis at Smolensk, July-September, 1941
BGG rank
BGG #5,546
BGG rating
7.2

A Victory Denied: Crisis at Smolensk, July-September, 1941

2009

Rules assistance for A Victory Denied: Crisis at Smolensk, July-September, 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • Complexity 2.6/5

For 2 players

Rules assistant for A Victory Denied: Crisis at Smolensk, July-September, 1941

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Answers come from the official rulebook, with the page to check.

A Victory Denied: Crisis at Smolensk, July-September, 1941 is a board game released in 2009 for 2 players and 240 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

A Victory Denied: Crisis at Smolensk July-September, 1941, is a two-player game that recreates the intense mobile fighting between German and Soviet forces in the Smolensk-Oblast during the Summer of 1941. By July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great victory for the Wehrmacht was seemingly undefended. But it was here that the Russian Army successfully rallied. For the first time in this terrible war, the Germans faced an enemy that was implacable and resolute. With victory so close, and with Germany closer to world domination than they would ever be before or since – the Russian line held – it was A Victory Denied. Building on the enormous critical success of A Victory Lost: Crisis in Ukraine 1942-1943, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost: Crisis in Ukraine 1942-1943 but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle – and air power and Stalin’s Organs will make their first appearance in the system. But what made A Victory Lost: Crisis in Ukraine 1942-1943 so special will still be in full force – easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box. International Game Series game from Multi-Man Publishing. Game Scale: Game Turn: 7 days Hex: 10 miles / 16 Km Units: Division & Corps Game Inventory: One 22 x 34" map One dual-side printed countersheet (280 1/2" counters) One 16-page rules booklet Two Palyer Aid Cards (2-sided) Two dice (One 10-sided & One 6-sided) Solitaire rating: Excellent Complexity: Low Playing time: 4 hours Scenarios: 1

Questions and answers

A Victory Denied: Crisis at Smolensk, July-September, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.