
- BGG rank
- BGG #4,158
- BGG rating
- 8.2
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
- 2–4 players
- 90–2400 min
- Complexity 3.8/5
- 2008

2009
Rules assistance for A Victory Denied: Crisis at Smolensk, July-September, 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
A Victory Denied: Crisis at Smolensk, July-September, 1941 is a board game released in 2009 for 2 players and 240 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
A Victory Denied: Crisis at Smolensk July-September, 1941, is a two-player game that recreates the intense mobile fighting between German and Soviet forces in the Smolensk-Oblast during the Summer of 1941. By July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great victory for the Wehrmacht was seemingly undefended. But it was here that the Russian Army successfully rallied. For the first time in this terrible war, the Germans faced an enemy that was implacable and resolute. With victory so close, and with Germany closer to world domination than they would ever be before or since – the Russian line held – it was A Victory Denied. Building on the enormous critical success of A Victory Lost: Crisis in Ukraine 1942-1943, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost: Crisis in Ukraine 1942-1943 but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle – and air power and Stalin’s Organs will make their first appearance in the system. But what made A Victory Lost: Crisis in Ukraine 1942-1943 so special will still be in full force – easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box. International Game Series game from Multi-Man Publishing. Game Scale: Game Turn: 7 days Hex: 10 miles / 16 Km Units: Division & Corps Game Inventory: One 22 x 34" map One dual-side printed countersheet (280 1/2" counters) One 16-page rules booklet Two Palyer Aid Cards (2-sided) Two dice (One 10-sided & One 6-sided) Solitaire rating: Excellent Complexity: Low Playing time: 4 hours Scenarios: 1
A Victory Denied: Crisis at Smolensk, July-September, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Victory Denied: Crisis at Smolensk, July-September, 1941 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
A Victory Denied: Crisis at Smolensk, July-September, 1941 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Victory Denied: Crisis at Smolensk, July-September, 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Victory Denied: Crisis at Smolensk, July-September, 1941 are: Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Victory Denied: Crisis at Smolensk, July-September, 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.