
- BGG rank
- BGG #8,977
- BGG rating
- 7.6
Poland Defiant: The German Invasion, September 1939
- 2 players
- 240–480 min
- Complexity 2.6/5
- 2019

2023
Rules assistance for Iskra: Spark of Victory, 4th Sinjavino Offensive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Iskra: Spark of Victory, 4th Sinjavino Offensive is a board game released in 2023 for 1–3 players, 480 minutes per game, and ages 16 and up. It was designed by Stefan Ekström and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Iskra is a World War II Operational level board-wargame set in the Russian Front in 1943. After numerous attacks on the German bottleneck at Ladoga, desperatly trying to close the gap between the Volkhov Front and the Leningrad Front, Soviet muster for a new assault. Confident after the great victories at Stalingrad and Velikye-Luki, Soviet, once and for all, try to close the gap and relief Leningrad after being besieged for over 900 days. The game starts January 12th 1943 and is 10 turns long, one turn being one day. Even if out numbering the Germans, it is not a cake walk for the Soviet player. And the German player may not sit quiet in the boat. To many fires to put out and Comrades in arms to save. With the usual rules system of WWII Battle Series, its Special rules, Winning conditions and Events we try to depict this moment in time. This is Game no 6. Game Scale: Game Turn: 1 day Hex: about 1 km Units: Battalion to Regiments Game components: colour map A1 size game rules (16 pages) 286 counters (15mmm size) 2 player aids cards Solitaire Playability: High Replayability: High Complexity Level: Medium Players: 2 Playing Time: 3-10 hours
Iskra: Spark of Victory, 4th Sinjavino Offensive supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Iskra: Spark of Victory, 4th Sinjavino Offensive is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Iskra: Spark of Victory, 4th Sinjavino Offensive for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Iskra: Spark of Victory, 4th Sinjavino Offensive has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Iskra: Spark of Victory, 4th Sinjavino Offensive belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Iskra: Spark of Victory, 4th Sinjavino Offensive are: Stefan Ekström. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Iskra: Spark of Victory, 4th Sinjavino Offensive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.