
- BGG rating
- 6.6
Isles of Terror: Kolonial Korps Faction Expansion
- 1–6 players
- 30–120 min
- 2020

2020
Rules assistance for Isles of Terror
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Isles of Terror is a board game released in 2020 for 1–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by André Schillo and Martin Müller and its main mechanics are Area Majority / Influence, Modular Board, and Cooperative Game.
Embark on sinister adventures in this 1-4 player story-driven strategy game of exploration and conquest. Isles of Terror can be experienced as a competitive or a cooperative game by 1-4 players. Each game is based on an adventure with an overarching storyline that can either be played separately or as part of a campaign. You will need to explore different isles and overcome their dangers in the form of minions, terrors, seasonal events, and unforeseen situations. Carefully manage your resources as you advance deeper into the jungles through fighting or negotiating with its inhabitants in order to gain control of the areas, to raise camps, and to strengthen your position. In the end, earning victory points is essential to win the game and they can be earned in many different ways, e.g. by following the given scenario objectives, focusing on progress tasks and completing missions. Now it is up to you to evolve a strategy and bravely lead your expedition into the unknown regions of the Isles of Terror. WHAT MAKES IT SPECIAL Each game is unique – Seasonal effects, an exploration deck, and randomly set up area tiles shape a new experience with different and unpredictable explorations in each game. Against each other, together or on your own – Whether you prefer competitive, cooperative or solo games, Isles of Terror features all of that without losing anything of its mechanics or atmosphere! Become a part of the story – Delve into a new story with each adventure or follow the overarching plot while playing a campaign. Backgrounds, epilogues and the adventure design itself will help you to feel like you are part of the story. Stay in the game – There is no player elimination and a growing threat system will help to keep the leading players within striking range so that no player ever feels like they do not stand a chance of winning anymore. Choose your strategy –Go after the adventure objectives, complete missions, focus on your progress tasks, or even raid other players to earn victory points. There are plenty of options to win a game. Self-restricting action system – Plan ahead and choose your actions wisely as each decision restricts the usage of your other actions during a round. Endless possibilities – Easily create your own adventures and campaigns by customizing the isles’ layout, minions, bosses, progress tasks or adventure objectives. —description from the publisher
Isles of Terror supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Isles of Terror is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Isles of Terror for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Isles of Terror has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Isles of Terror belongs to these categories: Exploration, Adventure, and Miniatures. Its main mechanics are Area Majority / Influence, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Isles of Terror are: André Schillo and Martin Müller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Isles of Terror as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.