
- BGG rank
- BGG #24
- BGG rating
- 8.1
7 Wonders Duel
- 2 players
- 30 min
- Complexity 2.2/5
- 2015

Rules assistance for It's a Wonderful World: Stretch Goals #1
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
It's a Wonderful World: Stretch Goals #1 is an expansion for It's a Wonderful World released in 2020 for 1–5 players, 30–60 minutes per game, and ages 14 and up. Its main mechanics are Set Collection and Open Drafting.
Originally contained in the It's a Wonderful World: Heritage Edition, the stretch goals are now bundled together and available as an add on during the It's a Wonderful World: Corruption & Ascension campaign. Includes: 12 Tribute cards 5 plastic bowls 5 empire cards (side c & d) 1 wooden turn order tracker
It's a Wonderful World: Stretch Goals #1 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for It's a Wonderful World: Stretch Goals #1 is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists It's a Wonderful World: Stretch Goals #1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
It's a Wonderful World: Stretch Goals #1 belongs to these categories: Card Game, Expansion for Base-game, and Civilization. Its main mechanics are Set Collection and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists It's a Wonderful World: Stretch Goals #1 as an expansion for It's a Wonderful World. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need It's a Wonderful World to use it. Check that your edition of It's a Wonderful World is compatible, as some expansions were revised between editions.