
- BGG rank
- BGG #15,910
- BGG rating
- 5.7
Pictionary Air
- 3–12 players
- 15–60 min
- Complexity 1.0/5
- 2019

2020
Rules assistance for Jewel Heist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jewel Heist is a board game released in 2020 for 5–8 players, 15–45 minutes per game, and ages 13 and up. It was designed by Jeff Bazarko and its main mechanics are Physical Removal, Team-Based Game, and Hidden Roles.
The museum was broken into last night right under everyone’s noses. Did you hear any noises during the countdown? Or maybe you were one of the clumsy Robbers. You are playing in teams with secret roles. Some of you are Robbers. Some are Detectives. Robbers want to steal jewels and deflect suspicion by lying. Detectives want to find the Robbers and recover the jewels. After receiving their secret roles, everyone closes their eyes and counts down from 15 out loud. During that time, only the Robbers open their eyes and attempt to steal jewels from the museum case. When the countdown ends, everyone opens their eyes and the investigation begins. How many jewels were stolen? Were the marbles (the alarm) misplaced? Who heard noises? The Detectives question and accuse while the Robbers accuse and deflect suspicion. A vote is cast and warrants are handed out. Once at least one player has 2 warrants, the game ends, roles are revealed, and the final jewel count is tallied. The team with the most jewels at the end of the game wins!
Jewel Heist supports 5–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jewel Heist is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jewel Heist for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jewel Heist has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jewel Heist belongs to these categories: Deduction and Action / Dexterity. Its main mechanics are Physical Removal, Team-Based Game, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jewel Heist are: Jeff Bazarko. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jewel Heist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.