Jewel Heist
BGG rank
BGG #23,932
BGG rating
5.8

Jewel Heist

2020

Rules assistance for Jewel Heist

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–8 players
  • 15–45 min
  • 13+
  • Complexity 2.3/5

Rules assistant for Jewel Heist

What would you like to know?

Answers come from the official rulebook, with the page to check.

Jewel Heist is a board game released in 2020 for 5–8 players, 15–45 minutes per game, and ages 13 and up. It was designed by Jeff Bazarko and its main mechanics are Physical Removal, Team-Based Game, and Hidden Roles.

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About the game

The museum was broken into last night right under everyone’s noses. Did you hear any noises during the countdown? Or maybe you were one of the clumsy Robbers. You are playing in teams with secret roles. Some of you are Robbers. Some are Detectives. Robbers want to steal jewels and deflect suspicion by lying. Detectives want to find the Robbers and recover the jewels. After receiving their secret roles, everyone closes their eyes and counts down from 15 out loud. During that time, only the Robbers open their eyes and attempt to steal jewels from the museum case. When the countdown ends, everyone opens their eyes and the investigation begins. How many jewels were stolen? Were the marbles (the alarm) misplaced? Who heard noises? The Detectives question and accuse while the Robbers accuse and deflect suspicion. A vote is cast and warrants are handed out. Once at least one player has 2 warrants, the game ends, roles are revealed, and the final jewel count is tallied. The team with the most jewels at the end of the game wins!

Questions and answers

Jewel Heist supports 5–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.