
- BGG rank
- BGG #11,488
- BGG rating
- 6.8
Fire In The Hole
- 2–4 players
- 15–40 min
- Complexity 1.0/5
- 2022

2026
Rules assistance for JOLT: The Magnet Game of Push and Pull
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
JOLT: The Magnet Game of Push and Pull is a board game released in 2026 for 2 players, 10 minutes per game, and ages 8 and up. It was designed by David McGranaghan and Julian Miller and its main mechanics are Push Your Luck, Slide / Push, and Relative Movement.
JOLT uses real magnetic physics as its core mechanic. You're sliding magnetic pucks down a mat, trying to land them in high-scoring zones. Before each slide, you flip your puck to choose polarity—positive or negative. That choice determines how it interacts with magnets already on the board. Pick right and you navigate around hazards and steal scoring spots. Pick wrong and your puck snaps to another, knocking both out of play. Each round before play starts, a card determines where Trap Magnets sit on the board, so the layout changes every game. The board flips over for a completely different head-to-head Duel mode if you want a different experience. You win by scoring the most points across three rounds. Points come from where your puck lands. It's straightforward push-your-luck gameplay: do you go for the high-score zone or play it safe? Plays in 15-20 minutes with 2 players, ages 8+. The magnetic physics is the whole game; if that mechanic interests you, it works. If you're looking for deep strategic play, this isn't it. —description from the designer
JOLT: The Magnet Game of Push and Pull supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for JOLT: The Magnet Game of Push and Pull is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists JOLT: The Magnet Game of Push and Pull for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
JOLT: The Magnet Game of Push and Pull has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
JOLT: The Magnet Game of Push and Pull belongs to these categories: Action / Dexterity. Its main mechanics are Push Your Luck, Slide / Push, and Relative Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of JOLT: The Magnet Game of Push and Pull are: David McGranaghan and Julian Miller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists JOLT: The Magnet Game of Push and Pull as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.