
- BGG rank
- BGG #7,053
- BGG rating
- 6.9
Sherlock: Entre tumbas
- 1–8 players
- 60 min
- Complexity 1.8/5
- 2019

2020
Rules assistance for Journey to the Center of the Earth
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Journey to the Center of the Earth is a board game released in 2020 for 1–50 players, 20 minutes per game, and ages 10 and up. It was designed by Alberto Millán and its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Line Drawing.
The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth. They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that human beings have ever known. Players will draw a route from an entrance volcano to the center of the Earth and from there to one of the exit volcanoes. Each turn two cards are revealed: a coordinate card and a tunnel card (straight, curve, water springs, discoveries... or dangerous creatures). The players draw the tunnel card on a cell of the coordinate indicated. When the tunnel deck runs out, players must consume one water point or they will be eliminated. When the coordinate deck runs out, one of the exit volcanoes will explode and cannot be used. But you can always ask the protagonists of the novel for help to change the rules. Live the unforgettable adventure created by Jules Verne! El prestigioso profesor de mineralogía Otto Lidenbrock y su sobrino Axel descubren un pergamino secreto escrito por el alquimista Arne Saknussemm en el siglo XV que revela como llegar al centro de la Tierra. Ambos viajan hasta Islandia y allí contratan la ayuda del cazador Hans con el que emprenden el descenso por el volcán Snæfellsjökull hacia la mayor aventura que ha conocido el ser humano. Los jugadores deberán trazar una ruta desde el volcán de entrada hasta el centro de la Tierra y de ahí hasta uno de los volcanes de salida. Cada turno se desvelan dos cartas: una carta de coordenada y otra carta de túnel (recta, curva, manantiales de agua, descubrimientos... o peligrosas criaturas). Los jugadores dibujan lo indicado en la carta de túnel en una casilla de la coordenada sacada. Cuando el mazo de túnel se agote, los jugadores deben consumir un punto de agua o serán eliminados. Cuando el mazo de coordenadas se agote, uno de los volcanes de salida estallará y no podrá usarse. Pero siempre se podrá pedir ayuda a los protagonistas de la novela para cambiar las reglas. ¡Vive la inolvidable aventura creada por Julio Verne!
Journey to the Center of the Earth supports 1–50 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Journey to the Center of the Earth is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Journey to the Center of the Earth for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Journey to the Center of the Earth has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Journey to the Center of the Earth belongs to these categories: Adventure, Maze, and Novel-based. Its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Journey to the Center of the Earth are: Alberto Millán. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Journey to the Center of the Earth as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.