
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Expansion for Journey: Wrath of Demons
Rules assistance for Journey: Wrath of Demons – Spider Demons Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Journey: Wrath of Demons – Spider Demons Expansion is an expansion for Journey: Wrath of Demons for 1–4 players and 75 minutes per game. Its main mechanics are Cooperative Game.
The Spider Demon Expansion gives the Pilgrims a chance to retrieve the third piece of the sundered Sutras. But before Tripitaka can assemble more of the sacred scroll, his band will have to defeat the Spider Demons. The book describes them as “seductive spider spirits, half beautiful women, half spider”. In the Silk Cave, high in the Silk Mountains, Zige the Spider Demon Queen spins her webs of the toughest silk. Her minions weave traps of sticky cobwebs and wait for unsuspecting prey to become ensnared. Will they feast on our brave travellers? Once again, we will introduce new game play elements with the Spider Demons. These Demons fight at longer range, spitting poison and throwing spider web nets. Pilgrims will be more likely to suffer on-going conditions, like Poisoned and a new condition Entangled. Webs act as traps that hold the Pilgrims and attract the Demons when the Pilgrims are entangled. Each Demon moves towards the closest entangled Pilgrim, and may get to attack while the Pilgrim is unable to defend: an entangled target cannot use the Defense Dice.
Journey: Wrath of Demons – Spider Demons Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Journey: Wrath of Demons – Spider Demons Expansion is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Journey: Wrath of Demons – Spider Demons Expansion belongs to these categories: Fighting, Expansion for Base-game, and Mythology. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Journey: Wrath of Demons – Spider Demons Expansion as an expansion for Journey: Wrath of Demons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Journey: Wrath of Demons to use it. Check that your edition of Journey: Wrath of Demons is compatible, as some expansions were revised between editions.