
- BGG rank
- BGG #3,746
- BGG rating
- 6.5
Warhammer 40,000 (Third Edition)
- 2–6 players
- 30–120 min
- Complexity 3.5/5
- 1998

Rules assistance for Judge Dredd: SJS Judge Gerhart
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Judge Dredd: SJS Judge Gerhart is an expansion for Judge Dredd: I am the Law – Starter Set released in 2019 for 2–8 players, 60–240 minutes per game, and ages 12 and up. It was designed by Andy Chambers, Gavin Thorpe, and Roger Gerrish and its main mechanics are Scenario / Mission / Campaign Game.
Now more than 75% Cyborg, Alex Gerhart was an up‐and‐coming star in the sinister ranks of the Special Judicial Squad. Unfortunately, like so many of his colleagues, he had an unhealthy obsession with Judge Dredd. Not only had the venerable Judge been instrumental in exposing the worst excesses of the SJS under Judge Cal, he also represented the one thing that the SJS could simply not process: an incorruptible Judge. For several years, Gerhart pursued a vendetta against Dredd to uncover some transgression, no matter how small. While investigating the death of a Tek Judge, he unsuccessfully tried to force Dredd to admit having a guilty conscience about the 350 million citizens who fell to the Chaos Virus, a bio‐weapon unleashed by Sov agents in revenge for Dredd destroying East‐Meg One. Ultimately Gerhart’s obsession with Dredd would cost him dearly. He saved Dredd’s life by taking the impact of a missile meant for his nemesis. He simply could not let Dredd die before guilt was fully proven. Gerhart’s self‐sacrifice saw fully half of his shattered body being replaced by cybernetic parts. —description from the publisher
Judge Dredd: SJS Judge Gerhart supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Judge Dredd: SJS Judge Gerhart is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Judge Dredd: SJS Judge Gerhart for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Judge Dredd: SJS Judge Gerhart belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Judge Dredd: SJS Judge Gerhart are: Andy Chambers, Gavin Thorpe, and Roger Gerrish. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Judge Dredd: SJS Judge Gerhart as an expansion for Judge Dredd: I am the Law – Starter Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Judge Dredd: I am the Law – Starter Set to use it. Check that your edition of Judge Dredd: I am the Law – Starter Set is compatible, as some expansions were revised between editions.