Judge for Yourself
BGG rank
BGG #30,337
BGG rating
4.5

Judge for Yourself

1998

Rules assistance for Judge for Yourself

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 1.4/5

For 2 players

Rules assistant for Judge for Yourself

What would you like to know?

Answers come from the official rulebook, with the page to check.

Judge for Yourself is a board game released in 1998 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by David Mair.

Similar games

About the game

Ever been accused of being judgmental (as if that's a bad thing)? Well, here's your chance to shine. In this game of true court cases, players are in the position to judge for themselves. Five hundred cards outline the cases--and with names like "Trespassing Hounds," "Shocking News," "Forced Nuptials," and "Quality Chicken," players are sure to be intrigued. The game can be played by two players or two teams. To start, a team rolls the die. A 1, 2, or 3 lets them know how many scorecard spaces they can fill in if they arrive at the correct verdict. After reading a case, they deliberate, debate, and finally decide for or against the plaintiff. A correct verdict advances the team. An incorrect verdict leaves them cooling their heels. The first team to arrive at the finish line wins. Sometimes being judgmental feels good. --Wendy Slotboom

Categories

Designers

Publishers

  • Pressman Toy Corp.

Questions and answers

Judge for Yourself supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.