
- BGG rank
- BGG #28,435
- BGG rating
- 5.0
Scrabble Rebus
- 2–4 players
- 60 min
- Complexity 1.6/5
- 1986

1999
Rules assistance for Tomb of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tomb of Doom is a board game released in 1999 for 2–4 players, 45 minutes per game, and ages 7 and up. It was designed by David Mair and its main mechanics are Memory.
Enter the new world of Dungeon of Doom - an exciting and challenging place where you try to be the first player to get two gold coins from the treasure chest to win! on your turn, take a challenge card. Will you be trying the challenge of the eyeball? The Map? The Snakes? The Challenge of the Bones? or the Stones? Each challenge is unique and anytime you are successful at a challenge you get to take one of the eight keys. Try yours to unlock the chest! If you choose the one right key, the chest will open for you! But the wrong keys set off exciting, electronic action! The skeleton's teeth will start to chatter, his eyes shake wildly and he really sounds off! Remember where you put that key...you won't want to use it again! Requires 2 "AA" batteries (not included).
Tomb of Doom supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tomb of Doom is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tomb of Doom for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tomb of Doom has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tomb of Doom belongs to these categories: Children's Game, Dice, and Horror. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tomb of Doom are: David Mair. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tomb of Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.