
- BGG rank
- BGG #15,488
- BGG rating
- 8.8
Infinity: HexaDome Legends
- 2 players
- 60–90 min
- Complexity 3.0/5
- 2026

Rules assistance for Judgement: Eternal Champions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Judgement: Eternal Champions is a board game released in 2022 for 2–4 players, 30–90 minutes per game, and ages 14 and up. It was designed by Gunmeister Games and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Judgement: Eternal Champions is the revamped Version 2.0 of Judgement, the popular MOBA-inspired table-top miniatures game. In Judgement, you play the role of a young god who summons mortal Heroes to the shadow plane of Between to fight on your behalf. Your heroes must claim the effigy of your opponent in order to fuel your growing immortal power. If you control the Effigy Network, you control the fate of the universe. Each Hero is represented on the table-top by a finely crafted 32mm-scale resin miniature (PVC versions available) with incredible detail and dynamism. The Version 2.0 game board is now an artistically stunning battlefield with a hexagonal overlay that optimizes gameplay. Drawing on its MOBA inspiration, Eternal Champions game play includes the following features: Heroes gain levels, unlocking new abilities and gaining health. Magical Artefacts can be purchased and equipped by your Heroes. Monster pits spawn neutral monsters that will attack any Hero within reach. Dynamic terrain features help or hinder your battle tactics. These in-game mechanics allow players to tailor new and exciting strategies and tactics for each game. You can set up the map however you'd like, or follow a battlefield map to bring you fresh scenarios for each game. —description from the publisher
Judgement: Eternal Champions supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Judgement: Eternal Champions is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Judgement: Eternal Champions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Judgement: Eternal Champions has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Judgement: Eternal Champions belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Judgement: Eternal Champions are: Gunmeister Games. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Judgement: Eternal Champions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.