
- BGG rank
- BGG #16,009
- BGG rating
- 6.5
Zumos: On the Rocks
- 1–6 players
- 15–25 min
- Complexity 1.5/5
- 2020

2019
Rules assistance for Juices
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Juices is a board game released in 2019 for 2–10 players, 20 minutes per game, and ages 8 and up. It was designed by David Amorin and Ramón Redondo and its main mechanics are Hand Management, Pattern Building, and Open Drafting.
In Juices you assume the role of a Juice Master trying to make the best ones to make people happy. Your main goal is to do the highest amount on Juices, using the best combination of fruits and complements to make them unbeatable. Juices is a hand-management, draft and pattern building game, where players try to create juices by combining the fruits that the play from their hand. Each player will have to make his own puzzle to maximize the amount of points of each of the juices that he do. You always give your card to the player in your right, but when you let him to do good Juices he will punish you. Will you let him a good card just to take the one that you need? Or instead you will take a worse card just to prevent him on punishing you...? These, and a lot more, in each game of Juices! —description from the designer
Juices supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Juices is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Juices for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Juices has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Juices belongs to these categories: Card Game and Puzzle. Its main mechanics are Hand Management, Pattern Building, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Juices are: David Amorin and Ramón Redondo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Juices as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.