
- BGG rank
- BGG #28,965
- BGG rating
- 5.4
Big Badaboom
- 3–5 players
- 45 min
- Complexity 1.7/5
- 2012

2004
Rules assistance for Kablamo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kablamo is a board game released in 2004 for 2–5 players, 15 minutes per game, and ages 12 and up. It was designed by Christoffer Krämer and its main mechanics are Simultaneous Action Selection, Memory, and Variable Phase Order.
A game of "Russian Roulette". Each player is given a board depicting the (rotating) barrel of a gun with a space for each of the six chambers it has. The gun is loaded by playing counters (representing bullets) on the spaces. Bullets come is various types: some kill you when fired, others allow you to change the position of bullets (either in your gun or that of someone else), or modify the behavior of bullets. In addition, each bullet has a priority on it. Each turn, all players simultaneously fire their gun, rotating their barrel by one position and revealing the top bullet. The actions of the bullets fired are now resolved (order decided by priority of the bullets). Guns are reloaded by randomly drawing new counters and playing them on the empty spaces.
Kablamo supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kablamo is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kablamo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kablamo has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kablamo belongs to these categories: Fighting, Humor, and Memory. Its main mechanics are Simultaneous Action Selection, Memory, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kablamo are: Christoffer Krämer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kablamo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.