
- BGG rank
- BGG #30,309
- BGG rating
- 5.2
Badaboom
- 3–5 players
- 30 min
- Complexity 1.7/5
- 2005

2012
Rules assistance for Big Badaboom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Big Badaboom is a board game released in 2012 for 3–5 players, 45 minutes per game, and ages 12 and up. It was designed by Christoffer Krämer, Daniel Ahlm, and Johan Salomonsson.
Game description from the publisher: The humorous card game Big Badaboom features a lot of explosive action, high player interaction, a non-sequential order of play, some nifty new mechanisms and some proven old ones, numerous chances to stick it to your opponents in nasty ways, and stunning graphics. The players of Big Badaboom take on the roles of wretched goblins in penal servitude to the cruel High Necromancer. Their task is to sit in an explosive-proof dungeon and through reverse-engineering examine various explosive contraptions manufactured by the necromancer's enemies. But the task to gain hands-on knowledge about what makes the devices go off and what damage they can do is no picnic, and not even a lifetime of resurrections can change that. The goblins want out and the only way to do that is to survive long enough to earn the gold coins needed to bribe their way out of their miserable situation. To win players need to keep their heads, perfect their timing, make every card count and, above all, make sure not to be the one holding the bomb when it explodes. Compared to the original game, Big Badaboom has five more bombs, five more mechanisms, and a new category of cards: the resurrection cards. These optional cards add even more slapstick humor to the game. The resurrection cards are placed in a separate pile, and whenever a goblin is caught in an explosion and resurrected, the player draws one card. On it the player will find an annoying, but hilarious, side effect that the goblin has gained for the next round as a result of the explosion. Finally, Big Badaboom comes in a stunning "anarchist bomb"-style case. Reimplements Badaboom
Big Badaboom supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Big Badaboom is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Big Badaboom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Big Badaboom has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Big Badaboom belongs to these categories: Card Game, Fantasy, and Humor. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Big Badaboom and want something comparable for your next game night.
The credited designers of Big Badaboom are: Christoffer Krämer, Daniel Ahlm, and Johan Salomonsson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Big Badaboom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.