
- BGG rank
- BGG #25,504
- BGG rating
- 5.7
Heaven, Here I Come!
- 5–10 players
- 10–20 min
- Complexity 1.7/5
- 2021

2012
Rules assistance for Kalesia: the card game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Kalesia: the card game is a board game released in 2012 for 2–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Donald Chan and its main mechanics are Hand Management, Auction / Bidding, and Team-Based Game.
This game has been published by dV Giochi as a reward for winning the 2011/2012 edition of the Gioco Inedito – Best Unpublished game contest. Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. For more information: [email protected] www.luccacomicsandgames.com "In the forest of Kalesia, the Centaurs and the Mermaids compete for the perfect place for a new temple. But can they overcome the spells of the Queen of Kalesia, who wants to exile all of them from the woods?" In Kalesia you are secretly part of a mystic alliance. Use your magical weapons to conquer areas of the forest, securing the perfect temple site for your Alliance. But be careful! The weapons you don't use are passed to your rivals, so that good fortune (and information!) will spread around... Players all hold cards for all three factions competing over the forest (a grid of cards) and must play cards each turn. The faction with the highest total from the played cards wins the section currently being bid for. A faction wins by getting three sections in arow. The first twist is that players' factions are secret. The second is that players pass unplayed cards to the next player after a few turns and take back the cards they played.
Kalesia: the card game supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kalesia: the card game is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kalesia: the card game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kalesia: the card game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kalesia: the card game belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Auction / Bidding, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kalesia: the card game are: Donald Chan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kalesia: the card game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.