
- BGG rank
- BGG #8,735
- BGG rating
- 7.2
Kamigami Battles: Battle of the Nine Realms
- 2–6 players
- 45 min
- Complexity 2.3/5
- 2018

2018
Rules assistance for Kamigami Battles: River of Souls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kamigami Battles: River of Souls is a board game released in 2018 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Rich Gain and its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building.
Kamigami Battles: River of Souls is a standalone game and the first set for Kamigami Battles: Battle of the Nine Realms. The gameplay remains mostly the same as you play the role of a great God or a team of Gods, defending your reign from rival Gods by using the warriors and disciples loyal to you. However, in this version each player chooses to be a God of Egyptian or Babylonian Mythology and uses that God to take control of the cosmos. When playing with 2 to 6 players, you win by reducing all of the other Gods to 0 energy or by reaching 25 energy. When in a Team Match, you play with 4 or 6 players teamed up in pairs of two. You will have one Main God and a Support God. A team wins together if they can eliminate the opposing team’s Main God. River of Souls also includes six temple cards, your Gods place of worship. Temples provide the Gods, through a High Priest, Energy when they need it. They can be attacked instead of the opponent’s God and their Energy is reduced as in a normal attack. A Temple with 0 Energy is destroyed and turned face down.
Kamigami Battles: River of Souls supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kamigami Battles: River of Souls is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kamigami Battles: River of Souls for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kamigami Battles: River of Souls has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kamigami Battles: River of Souls belongs to these categories: Card Game, Expansion for Base-game, and Mythology. Its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kamigami Battles: River of Souls are: Rich Gain. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kamigami Battles: River of Souls as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.