
- BGG rank
- BGG #11
- BGG rating
- 8.3
Spirit Island
- 1–4 players
- 90–120 min
- Complexity 4.1/5
- 2017

Rules assistance for Keep the Heroes Out!: Playing with Fire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Keep the Heroes Out!: Playing with Fire is an expansion for Keep the Heroes Out! released in 2025 for 1–4 players and 40 minutes per game. It was designed by Luís Brueh and its main mechanics are Variable Player Powers, Area Movement, and Variable Set-up.
Emberlings are little firebrand monsters, eager to turn your dungeon into a smoldering ruin. Playing with fire sounds fun, but with these hot-headed pyromaniacs you'll need to plan ahead - or you'll be calling your dungeon insurance company real soon! Beware! Hugging an Emberling is a guaranteed way to get burned! Additionally, since fire is treated as a resource, warriors are tough enough to extinguish two Fire meeples upon their arrival. After all the Emberlings have played their tactic cards, but before the heroes' phase, you must resolve the following for each Fire in a room (including those with an Emberling): Deal 1 Damage to a hero Discard a resource Deal 1 damage to a monster If a room has no more flammable objects, the fire burns out and you must remove the Fire or Emberling meeple from the dungeon and return it to your supply. The Playing with Fire! Expansion includes 3 promo-packs: The Quijote pack, the Year of The Dragon Pack and the Very Jolly Pack.
Keep the Heroes Out!: Playing with Fire supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Keep the Heroes Out!: Playing with Fire is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Keep the Heroes Out!: Playing with Fire belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Keep the Heroes Out!: Playing with Fire are: Luís Brueh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Keep the Heroes Out!: Playing with Fire as an expansion for Keep the Heroes Out!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Keep the Heroes Out! to use it. Check that your edition of Keep the Heroes Out! is compatible, as some expansions were revised between editions.