
- BGG rank
- BGG #4,092
- BGG rating
- 7.2
Man O' War
- 2–4 players
- 180 min
- Complexity 2.6/5
- 1993

1991
Rules assistance for Kerrunch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kerrunch is a board game released in 1991 for 2 players, 90 minutes per game, and ages 8 and up. It was designed by Andy Jones and its main mechanics are Square Grid and Action Points.
In Kerrunch the idea is to score three touchdowns. Starting with the player who won the toss, you take turns trying to move players to try to get the ball in your opponent's end zone and score a touchdown. When, either, you or your opponent score a touchdown the game is paused while injured players come back on. The two teams then return to their end zones and the game restarts until one team has scored three touchdowns, and won. From the box: "Kerrunch! The title says it all! This is the football game with a difference, where teams of heavily armored Orcs, Dwarfs, Humans and Elves have to fight their way from one end of the pitch to the other to score those elusive touchdowns.
Kerrunch supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kerrunch is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kerrunch for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kerrunch has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kerrunch belongs to these categories: Fantasy, Wargame, and Sports. Its main mechanics are Square Grid and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kerrunch are: Andy Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kerrunch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.