
- BGG rank
- BGG #1,811
- BGG rating
- 7.1
KeyForge: Age of Ascension
- 2 players
- 15–45 min
- Complexity 2.7/5
- 2019

2019
Rules assistance for KeyForge: Worlds Collide
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
KeyForge: Worlds Collide is a board game released in 2019 for 2 players and 15–45 minutes per game. It was designed by Richard Garfield and Brad Andres and its main mechanics are Hand Management and Take That.
The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world's first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master! The KeyForge: Worlds Collide two-player starter set provides you with all the tools you need to either begin or expand your adventures on the Crucible, including two unique Worlds Collide archon decks, a quickstart rulebook, two poster playmats, and all the keys, tokens, and chain trackers you and your opponent need to start playing! —description from the publisher
KeyForge: Worlds Collide supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for KeyForge: Worlds Collide is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
KeyForge: Worlds Collide has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
KeyForge: Worlds Collide belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of KeyForge: Worlds Collide are: Richard Garfield and Brad Andres. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists KeyForge: Worlds Collide as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.