Khan: The Rise of the Mongol Empire, A.D. 1206-1295
BGG rank
BGG #22,796
BGG rating
6.1

Khan: The Rise of the Mongol Empire, A.D. 1206-1295

2005

Rules assistance for Khan: The Rise of the Mongol Empire, A.D. 1206-1295

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Khan: The Rise of the Mongol Empire, A.D. 1206-1295

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Khan: The Rise of the Mongol Empire, A.D. 1206-1295 is a board game released in 2005 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

Similar games

About the game

Khan: The Rise of the Mongol Empire, A.D. 1206-1295 is a wargame simulating the rise of the Mongols from their origins as a minor nomadic tribe through their sweep across Eurasia, during which they conquered the prominent empires of the age and established a vast realm that stretched from China to Russia and the Middle East. The game has several scenarios, representing the initial Mongol explosion out of Central Asia, the later campaigns of consolidation in the era of Kublai Khan, and a grand scenario representing the entire era. Khan is a two-player game. The Mongol player controls the forces of the Mongols themselves, as well as their various subject peoples. The Kingdoms player controls various independent states and rebels who are opposed to the Mongols. The Mongol player, representing a single, centralized empire, has more direct control over his forces. The Kingdoms player, representing a range of sometimes competing powers, will find the game system causes various subordinate forces to enter and exit from his control at different times. Both player's forces are represented by military units and stratagem markers. Players must use a combination of military strength and cunning strategy to expand their power or defend their independence. Each game turn represents five years. Each hex is approximately 100 miles across. Each military unit represents 10,000 – 100,000 troops, plus pack animals, camp followers, bureaucrats, etc. Each leader represents a single great person or cadre of generals and officials, plus an elite bodyguard.

Categories

Mechanics

Publishers

  • Kilovolt Design
  • Decision Games (I)

Questions and answers

Khan: The Rise of the Mongol Empire, A.D. 1206-1295 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.