Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck
BGG rating
6.6

Expansion for Killer Bunnies and the Conquest of the Magic Carrot

Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck

2013

Rules assistance for Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 13+
  • Complexity 2.0/5

Rules assistant for Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck

What would you like to know?

Answers come from the official rulebook, with the page to check.

Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck is an expansion for Killer Bunnies and the Conquest of the Magic Carrot released in 2013 for 2–8 players, 60 minutes per game, and ages 13 and up. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Trading, and Dice Rolling.

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About the game

Game description from the publisher: Killer Bunnies return to pillage and burn with the addition of Specialty Bunny cards such as the Priscillan trio that allows players to play extra cards during their turn! Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck adds 55 new cards to the existing Killer Bunnies and the Conquest of the Magic Carrot set, as well as a clear 20-sided die. New cards include: "Reno 911" which causes a police raid on your opponent's cards, "Campaign Contributions" for "influencing" (wink, wink) the votes of Senators, "Betty Botter" for increasing your Radish and Milk supplies and the "Grand Slam" which, combined with lucky die rolls, awards a player with three Carrots! The new Defense Cards can eliminate threatening weapons such as "Blipverts" or the ever-vengeful "Heathers"!

Questions and answers

Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.