
- BGG rank
- BGG #3,008
- BGG rating
- 7.3
Winter Kingdom
- 2–4 players
- 45–60 min
- Complexity 2.6/5
- 2020

Rules assistance for Kingdom Builder: Harvest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kingdom Builder: Harvest is an expansion for Kingdom Builder released in 2017 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Donald X. Vaccarino and its main mechanics are Area Majority / Influence, Modular Board, and Network and Route Building.
Kingdom Builder: Harvest, the fourth boxed expansion for the award winning game Kingdom Builder designed by Donald X. Vaccarino, builds on this already exciting world of skill acquisition and land dominance. Kingdom Builder: Harvest adds many new strategic possibilities to this already classic game. Farmland is a new terrain type which does not have terrain cards. The only way to expand into it is to build into adjacent terrains and spread into the Farmland. Silos on the board allow players at the end of the game to move up to three of their own pieces adjacent to any empty land hex next to their own settlement. The Cabin ability allows the use of two Scout meeples that can traverse land, water, or mountains. Six new Kingdom Builder cards encourage expansion.
Kingdom Builder: Harvest supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kingdom Builder: Harvest is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kingdom Builder: Harvest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kingdom Builder: Harvest has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kingdom Builder: Harvest belongs to these categories: Territory Building, Medieval, and Expansion for Base-game. Its main mechanics are Area Majority / Influence, Modular Board, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kingdom Builder: Harvest are: Donald X. Vaccarino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kingdom Builder: Harvest as an expansion for Kingdom Builder. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Kingdom Builder to use it. Check that your edition of Kingdom Builder is compatible, as some expansions were revised between editions.