
- BGG rating
- 6.0
Kings of War: Kings and Legends
- 2 players
- 2013

2012
Rules assistance for Kings of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Kings of War is a board game released in 2012 for 2 players and 60 minutes per game. It was designed by Alessio Cavatore and its main mechanics are Variable Player Powers, Dice Rolling, and Line of Sight.
Kings of War is the miniatures wargame from Mantic Games. Designed to go along with the accompanying 28mm Fantasy Ranges the game features players maneuvering large blocks of miniature soldiers around the battlefield in search of victory. Kings of War is a new concept for mass battle miniature wargaming — a game that is both easy to learn and fast to play! With few and simple rules, there is little to get in the way of the fun and slaughter. Kings of War is a challenging game of strategy, where you can pit your wits against your opponent without devoting half of your brain power to remember a plethora of convoluted rules. And that’s not all, the innovative turn structure allows you to play Kings of War using a time-keeping tool (like a stopwatch or a chess clock) to time your moves. As the seconds tick away, the pressure and excitement this adds makes 'Kings of War' unlike any other large-scale wargame you’ve ever played before. Units are given simple ratings such as 'Melee Attack', 'Defense' and 'Nerve' and then augmented with special abilities that characterize the different fantasy races that inhabit the world. In 2015, the "beta" rules were updated and a full ruleset was released. Abbreviated rules are downloadable from Mantic's website, and extracts (about 70%) from the full army lists for all factions are also available for download, called "starter lists". Currently army lists exist for Elves, Dwarves, Kingdoms of Men (medieval humans), Basileans (clerical army with saints and angels), Forces of Nature (Treemen, Dryads and other assorted forest creatures), Forces of the Abyss (devils and demons), Abyssal (evil) Dwarves, Goblins, Orcs, Ogres, Twilight Kin (evil elves) and the Undead hordes. Additional factions lists are now available in the "Uncharted Empires" supplement: The Brotherhood (high medieval and mystical humans with elementals), Salamander (humanoid lizards), The Herd (satyrs... ok: beast-men), The League of Rhordia (fantasy renaissance humans and halflings), The Trident Realms of Neritica (tritons/ fishmen), The Empire of Dust (aegyptian undead... yes, kings from tombs), Night-Stalker Armies (spirits, ghosts and the like), Ratkin Armies (ska... er, scavenger ratmen) and the Varangur (chao...tic warriors).
Kings of War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kings of War is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Kings of War has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kings of War belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kings of War are: Alessio Cavatore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kings of War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.